Milky Way Idle Wiki

资料、攻略和工具共用同一套数据源。

这里先把已有的 MWI 知识库整理成可搜索、可维护的中文站点。MVP 以内容模型、来源清单和 XP 计算器为主,后续逐步扩展 wiki、攻略和工具。

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当前 MVP 页面

Wiki

挤奶 Milking

挤奶是采集技能之一,提供 Milk 系列材料,并与奶酪锻造、烹饪和冲泡形成早期经济循环。

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Abilities

Milky Way Idle Wiki — https://milkywayidle.wiki.gg/wiki/Abilities

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Alchemy

Alchemy is a production skill. Transform items through Coinify, Decompose, and Transmute. Tool: Alembic.

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Ashes to Ashes, Dust to Dust - A guide on Fire mages

Author: 123qfgvas. Under Construction.

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Attack

Combat skill. Increases auto-attack speed, cast speed, and accuracy.

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Best Party composition

Author: Stella. Last updated: Jan 2025.

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Blazing Trident

Item Level 95 火法武器。Main Hand,Magic 风格,Fire 伤害。

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Bow to the Milkyway

Ranged guide by Stella. Last updated: May 2025. May be outdated.

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Brewing

Brewing is a production skill. Create teas skilling buffs and coffees combat buffs. Tool: Pot.

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Cheesesmithing

Cheesesmithing is a production skill. Convert Milk into Cheese and craft equipment, weapons, tools, and armor. Tool: Hammer.

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Combat

Fight monsters for XP, coins, and drops. Combat style determined by equipped weapon.

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Combat Style

Combat style is determined by equipped weapon. Each style has its own Accuracy and Evasion ratings.

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Cooking

Cooking is a production skill. Create consumable foods that restore HP and MP. Tool: Spatula.

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Crafting

Crafting is a production skill. Create Lumber, weapons bows, crossbows, staves, shields, accessories rings, earrings, necklaces, charms, trinkets, and dungeon keys. Tool: Chisel.

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Crystal Colossus

Boss of Golem Cave. Physical monster.

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Defense

Combat skill. Increases evasion for all styles. Wielding a Bulwark makes damage scale with Defense instead of Melee.

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Dungeons

Special combat instances with boss-only waves. 3 tiers T0–T2. Require entry key crafted via Crafting.

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Efficiency

Efficiency is a skilling stat that provides a chance to instantly repeat actions for gathering and production skills.

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Enhancing

Enhancing is a non-combat skill in Milky Way Idle. The player can gain Experience to level up this skill by enhancing equipment, including weapons, armor, charms, tools, and access

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Foraging

Foraging is a gathering skill. Forage in various locations for resources used in Crafting, Tailoring, Cooking, and Brewing. Tool: Shears.

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Getting Started

There are multiple Skills to level up and tons of Items to collect. Combating gives combat loots which are useful, some for armor, some for enhancing, some for alchemizing. Guilds

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Guides

Collection of player-written guides. May be outdated some not updated for Combat Rework.

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Harry Mootter and the Philosopher's Stone

Alchemy guide by Trafalet. Last updated: 16 Jan 2025.

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Intelligence

Combat skill. Determines max MP and ability slots.

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Magic

Combat skill. Increases magic weapon damage staves/wands. Casts elemental spells Fire, Water, Nature.

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Melee

Combat skill. Increases melee weapon damage.

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Melee 101

Last updated: Post D4 patch.

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Milking

Milking is a gathering skill. Milk cows to gain Milk, used in Cheesesmithing, Cooking, and Brewing. Tool: Brush.

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Mirror of Protection

Item Level: 75 Vendor Price: 200,000 Coinify: 1,000,000

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Monsters

Monsters are enemies found in Combat, appearing in Zones. Main source of tea leaves, combat essences, and rare crafting materials.

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Nature Mage Beginners' Guide

Authors: Ezbot & Mleaf. Translated by Stella. Last updated: Jan 2025.

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Philosopher's Stone

Item Level: 90 Vendor Price: 10,000,000 Coinify: 50,000,000

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Pirate Cove

第四副本。65波战斗,6个Boss,最终Boss The Kraken。 需要 Lv90 Pirate Entry Key(Crafting 100,消耗 300K Coin + 100 Arcane Lumber + 100 Redwood Lumber)。 开箱需要 Pirate Chest Key(Crafting 100,消耗 4种钥匙碎片各1)。

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Ranged

Combat skill. Increases ranged weapon damage bows/crossbows. Unique 30% base crit chance.

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Stamina

Combat skill. Determines max HP. Each level = 10 HP.

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Supreme Over the Laws

Water Mage guide by CrazyTrain. Translated by Stella. Last updated: Jan 2025.

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Tailoring

Tailoring is a production skill in Milky Way Idle. The player can gain Experience to level up this skill by converting hides and fibers into leather and fabric, and crafting equipm

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Tier System

Difficulty scaling system across combat zones and dungeons. Higher tiers = harder enemies, better rewards.

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Wisdom

Wisdom is a stat that increases experience gained from all activities, including both combat and skilling.

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Woodcutting

Woodcutting is a gathering skill. Chop trees for Logs used in Crafting Lumber, House upgrades, and Enhancing tools. Tool: Hatchet.

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Zones

Zones are combat areas where players fight monsters for XP, coins, and loot. Boss encounters every 10 battles except Smelly Planet. Support party play up to 3 players. Tiers T0–T5.

Guide

关键能力书获取入口

汇总光环、复活、治疗、嘲讽等战斗攻略中反复出现的能力书,按用途和阶段连接到具体获取页。

Guide

光环与关键能力获取索引

整理战斗攻略中常见的光环、复活和关键能力书来源,解决推荐能力但不知道从哪里来的问题。

Guide

物理光环获取与使用时机

物理光环 Fierce Aura 的来源、用途和适合进入获取规划的阶段。

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元素光环获取与使用时机

元素光环 Mystic Aura 的来源、用途和适合进入获取规划的阶段。

Guide

战斗流派与阶段入口

按机制、阶段、地图适配和队伍角色组织战斗攻略,作为 0-85、职业页、光环获取和模拟器的入口。

Guide

盾路线判断

盾路线聚焦生存端、嘲讽和高压队伍支点,适合和地牢、法师队、自然治疗一起判断。

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火法路线判断

火法是法师新人常见起点,前中期舒适但仍需要按地图和阶段判断,不应扩展成全阶段最优结论。

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战斗 0-85 开荒路线

整理主战斗属性 1-85 阶段的装备、技能、刷图和模拟器判断方式。

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法师新人经验整理入口

从法师新人资料中抽取可发布的判断框架:地图收益、EPH、火法/水法/自然分工和模拟器验证。

Guide

法师队协同判断

法师队页面连接火法、水法、自然、元素光环和地牢职责,用队伍瓶颈组织后期判断。

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近战系路线判断

近战系先作为剑、矛、锤的总览,重点区分输出、debuff、地图适配和物理队协同。

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自然 / 奶路线判断

自然系和治疗路线主要解决地牢、组队和高压内容的生存问题,不应只按个人 DPS 判断。

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物理队协同判断

物理队页面用于连接远程、近战、光环、暴击、速度和 debuff,不做单职业强度榜。

Guide

远程系路线判断

远程系以弩的前期刷图和弓的后期辅助为主要分叉,先按阶段判断地图、装备和队伍角色。

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水法路线判断

水法偏中后期法师输出和地牢贡献,判断重点是 CD、施法速度、装备特效和队伍位置。

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地牢与迷宫 Hub

地牢、迷宫和高压内容的准备度判断入口,区分低配试水、稳定推进和高层优化。

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迷宫入门与阶段判断

把迷宫作为跨阶段系统处理,区分低配试水、稳定推进和高层优化,而不是后期专属内容。

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经济与市场 Hub

市场、物价和收益判断入口,帮助玩家先理解成本、流动性、风险和版本语境。

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物品定价入门

整理物品价格判断的基础方法,帮助新手在生活职业和市场交易中避免只看表面售价。

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生活技能 Hub

生活技能区用于判断 750 后如何选择专精、升级路线、利润模型和市场风险。

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炼金入门路线

炼金作为生活经济候选之一,先用于解释 750 后如何选择生活专精和评估市场利润。

Guide

新手前期路线

基于中文新手攻略归档整理出的 MVP 样例路线,重点说明早期总等级、市场和生活技能选择。

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新手入门 Hub

新手阶段的路线、FAQ、总等级 750、市场意识和进入战斗前的准备入口。

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新手阶段路线:从上手到总等级 750

按阶段整理新手前期目标,优先解决规则安全、总等级 750、市场意识和第一桶金。

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新手 FAQ

汇总新手阶段最容易误解的问题:先做什么、为什么看总等级 750、什么时候进战斗、市场和账号规则如何处理。

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战斗模拟器使用入口

整理战斗模拟器的使用场景:验证装备、技能、地图、组队和收益判断。

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房屋材料计算器

选择房屋、当前等级和目标等级,累计展示升级所需的直接材料、中间产物和递归展开后的原始材料。

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迷宫概率工具候选

记录迷宫稳定推进阶段需要的概率、房间短板和收益判断工具方向。

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数学模型候选

记录后期优化中需要进一步模型化的问题,包括 EPH、队伍瓶颈、装备投入回收和概率类工具。

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阶段化下一步推荐

根据总等级、生活等级、战斗等级、装备、地牢和迷宫状态,给出当前阶段、阻塞因素和下一步建议。

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XP 时间计算器

使用经验表、单次 XP、效率和行动耗时估算从当前等级到目标等级的大致时间。

Data

经验表里程碑

由本站 normalized JSON 数据生成的结构化参考页面。