Wiki · 战斗系统

Tier System

enpublish-directreviewed 2026-06-30

Difficulty scaling system across combat zones and dungeons. Higher tiers = harder enemies, better rewards.

Tier Ranges

Area Tiers
Combat Zones T0–T5
Dungeons T0–T2

Monster Scaling

Attribute Formula
Combat Skills 1.0 + (0.25 × tier)
Defense Skills 1.0 + (0.15 × tier)
Level Bonus +20 per tier
XP Multiplier 1.0 + (0.5 × tier)

Drop Rate Scaling

Final Drop Rate = (1.0 + 0.1 × tier) × Base Drop Rate

T0: 1.0×, T1: 1.1×, T2: 1.2×, T3: 1.3×, T4: 1.4×, T5: 1.5×. Treasure chests exempt.

Dungeon Mechanics

In dungeons: Final Monster Tier = Base Monster Tier + Dungeon Tier. Can exceed T2.

Refinement chest: T0=0%, T1=33%, T2=100%.

Historical Note

Replaced the Regular/Elite system in August 2024.