Combat style is determined by equipped weapon. Each style has its own Accuracy and Evasion ratings.
Physical Styles
| Style | Weapon | Primary Skill | Note |
|---|---|---|---|
| Stab | Spear | Attack | — |
| Slash | Sword | Melee | — |
| Smash | Mace / Bulwark | Melee (Defense for Bulwark) | Bulwark: dmg scales with Defense |
| Ranged | Bow / Crossbow | Ranged | 30% base crit chance |
Physical damage mitigated by enemy Armor. Each style has its own evasion but shares physical Armor. Ranged has its own evasion + physical Armor.
Magical Style
| Style | Weapon | Damage Type | Proc |
|---|---|---|---|
| Magic (Fire) | Fire Staff | Fire | Blaze |
| Magic (Water) | Water Staff | Water | Ripple |
| Magic (Nature) | Nature Staff | Nature | Bloom |
Magic has one evasion rating but uses three separate elemental Resistances. Mitigated by enemy Resistance (not Armor).
Hit Chance
Hit Chance = acc^1.4 / (acc^1.4 + eva^1.4)
XP Distribution
Primary (weapon skill): 30%. Focus (charm) or default split: 70% equally among Stamina/Int/Attack/Defense/primary.