Wiki · 战斗系统

Combat Style

enpublish-directreviewed 2026-06-30

Combat style is determined by equipped weapon. Each style has its own Accuracy and Evasion ratings.

Physical Styles

Style Weapon Primary Skill Note
Stab Spear Attack
Slash Sword Melee
Smash Mace / Bulwark Melee (Defense for Bulwark) Bulwark: dmg scales with Defense
Ranged Bow / Crossbow Ranged 30% base crit chance

Physical damage mitigated by enemy Armor. Each style has its own evasion but shares physical Armor. Ranged has its own evasion + physical Armor.

Magical Style

Style Weapon Damage Type Proc
Magic (Fire) Fire Staff Fire Blaze
Magic (Water) Water Staff Water Ripple
Magic (Nature) Nature Staff Nature Bloom

Magic has one evasion rating but uses three separate elemental Resistances. Mitigated by enemy Resistance (not Armor).

Hit Chance

Hit Chance = acc^1.4 / (acc^1.4 + eva^1.4)

XP Distribution

Primary (weapon skill): 30%. Focus (charm) or default split: 70% equally among Stamina/Int/Attack/Defense/primary.