Wisdom is a stat that increases experience gained from all activities, including both combat and skilling.
Mechanics
All Wisdom sources are additive with each other, then multiply the base experience.
Key Difference: Wisdom combines additively with Charm Experience in skilling, but multiplicatively in combat.
Combat Experience Formula
Final XP = Base XP × Survival Rate × (1 + Wisdom) × Rate × (1 + Charm Experience)
- Survival Rate: 1.0× (instant kill) to 2.0× (at enrage time: 3min zones, 10min dungeons)
- Rate: Depends on Focus Training setting
Skilling Experience Formula
Final XP = Base XP × (1 + Wisdom + Charm Experience)
Wisdom and Charm Experience are additive in skilling (unlike combat where they multiply).
Sources of Wisdom
Equipment
- Philosopher’s Necklace: Base 3%, scales with Enhancing (7.35% at +10)
- Other Philosopher’s items
Buffs (Global)
| Source | Bonus |
|---|---|
| House Rooms | +0.05% per level (all activities) |
| Community Buff | +20% base + 0.5% per level (max +29.5% at T20) |
| Wisdom Coffee | +12% base (combat only, 5min, scales with Drink Concentration) |
| Wisdom Tea | +12% base (skilling only, 5min, scales with Drink Concentration) |
Stacking Example
Philosopher’s Necklace +10 (7.35%) + Level 4 house (0.2%) + Community T20 (29.5%) + Wisdom Tea +10 Guzzling (13.55%) = 50.6% total Wisdom → 1.506× multiplier
Charm Experience
Charm Experience is a separate stat that provides skill-specific bonuses.
- Combat: Multiplies after Wisdom (multiplicative)
- Skilling: Adds with Wisdom (additive)
| Tier | Base Bonus |
|---|---|
| Trainee | 1% |
| Expert | 2% |
| Adept | 4% |
| Master | 6.5% |
Charms receive 5× Enhancing multipliers.