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Wisdom

enpublish-directreviewed 2026-06-30

Wisdom is a stat that increases experience gained from all activities, including both combat and skilling.

Mechanics

All Wisdom sources are additive with each other, then multiply the base experience.

Key Difference: Wisdom combines additively with Charm Experience in skilling, but multiplicatively in combat.

Combat Experience Formula

Final XP = Base XP × Survival Rate × (1 + Wisdom) × Rate × (1 + Charm Experience)
  • Survival Rate: 1.0× (instant kill) to 2.0× (at enrage time: 3min zones, 10min dungeons)
  • Rate: Depends on Focus Training setting

Skilling Experience Formula

Final XP = Base XP × (1 + Wisdom + Charm Experience)

Wisdom and Charm Experience are additive in skilling (unlike combat where they multiply).

Sources of Wisdom

Equipment

  • Philosopher’s Necklace: Base 3%, scales with Enhancing (7.35% at +10)
  • Other Philosopher’s items

Buffs (Global)

Source Bonus
House Rooms +0.05% per level (all activities)
Community Buff +20% base + 0.5% per level (max +29.5% at T20)
Wisdom Coffee +12% base (combat only, 5min, scales with Drink Concentration)
Wisdom Tea +12% base (skilling only, 5min, scales with Drink Concentration)

Stacking Example

Philosopher’s Necklace +10 (7.35%) + Level 4 house (0.2%) + Community T20 (29.5%) + Wisdom Tea +10 Guzzling (13.55%) = 50.6% total Wisdom → 1.506× multiplier

Charm Experience

Charm Experience is a separate stat that provides skill-specific bonuses.

  • Combat: Multiplies after Wisdom (multiplicative)
  • Skilling: Adds with Wisdom (additive)
Tier Base Bonus
Trainee 1%
Expert 2%
Adept 4%
Master 6.5%

Charms receive 5× Enhancing multipliers.