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Efficiency

enpublish-directreviewed 2026-06-30

Efficiency is a skilling stat that provides a chance to instantly repeat actions for gathering and production skills.

How It Works

When you complete an action with Efficiency, you instantly repeat that action without consuming additional time. The number of repeated actions depends on your total Efficiency percentage.

Guaranteed Actions = 1 (base) + floor(Efficiency / 100)
Chance for +1 More = Efficiency mod 100

Examples

Efficiency Guaranteed Actions Additional Chance Result
100% 1 base + 1 0% for more Always 2 actions
150% 1 base + 1 50% for 3rd 50%: 2, 50%: 3
275% 1 base + 2 75% for 4th 25%: 3, 75%: 4
500% 1 base + 5 0% for more Always 6 actions

Important Notes

  • No cap — Efficiency scales indefinitely
  • Does NOT apply to Enhancing
  • All bonuses are additive
  • Repeated actions consume zero time
  • Each repeat gives full XP and resources

Applies To

  • Gathering skills: Milking, Foraging, Woodcutting
  • Production skills: Cheesesmithing, Crafting, Tailoring, Brewing, Cooking, Alchemy

Sources

Source Bonus
Level Bonus +1% per level above the action’s requirement
House Rooms +1.5% per level (max +13.5% at level 8)
Community Buffs Production Efficiency 14% base (max 19.7% at T20)
Equipment Various pieces
Skill-specific Teas +2% (Super: +4%, Ultra: +6%)
Efficiency Tea +10%
Mechanic Effect Difference from Efficiency
Efficiency Repeats the action Consumes inputs, produces normal outputs
Gourmet Produces additional output for free No input cost for bonus output
Processing Converts gathered resources into processed materials Changes output type

All three can proc independently on the same action.