Efficiency is a skilling stat that provides a chance to instantly repeat actions for gathering and production skills.
How It Works
When you complete an action with Efficiency, you instantly repeat that action without consuming additional time. The number of repeated actions depends on your total Efficiency percentage.
Guaranteed Actions = 1 (base) + floor(Efficiency / 100)
Chance for +1 More = Efficiency mod 100
Examples
| Efficiency | Guaranteed Actions | Additional Chance | Result |
|---|---|---|---|
| 100% | 1 base + 1 | 0% for more | Always 2 actions |
| 150% | 1 base + 1 | 50% for 3rd | 50%: 2, 50%: 3 |
| 275% | 1 base + 2 | 75% for 4th | 25%: 3, 75%: 4 |
| 500% | 1 base + 5 | 0% for more | Always 6 actions |
Important Notes
- No cap — Efficiency scales indefinitely
- Does NOT apply to Enhancing
- All bonuses are additive
- Repeated actions consume zero time
- Each repeat gives full XP and resources
Applies To
- Gathering skills: Milking, Foraging, Woodcutting
- Production skills: Cheesesmithing, Crafting, Tailoring, Brewing, Cooking, Alchemy
Sources
| Source | Bonus |
|---|---|
| Level Bonus | +1% per level above the action’s requirement |
| House Rooms | +1.5% per level (max +13.5% at level 8) |
| Community Buffs | Production Efficiency 14% base (max 19.7% at T20) |
| Equipment | Various pieces |
| Skill-specific Teas | +2% (Super: +4%, Ultra: +6%) |
| Efficiency Tea | +10% |
Related Mechanics
| Mechanic | Effect | Difference from Efficiency |
|---|---|---|
| Efficiency | Repeats the action | Consumes inputs, produces normal outputs |
| Gourmet | Produces additional output for free | No input cost for bonus output |
| Processing | Converts gathered resources into processed materials | Changes output type |
All three can proc independently on the same action.