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Enhancing

enpublish-directreviewed 2026-06-30

Enhancing is a non-combat skill in Milky Way Idle. The player can gain Experience to level up this skill by enhancing equipment, including weapons, armor, charms, tools, and accessories. Enhanced equipment gains increased stats based on enhancement level.

Enhancing Mechanics

  • Success or Failure: Each attempt either succeeds (+1 level) or fails (resets to +0)
  • Protection: Using base item copies, Mirror Of Protection, or Philosophers Mirror to reduce failure penalty (drop 1 level instead of reset)
  • Philosophers Mirror: Guarantees success but costs a copy of the item at -1 enhancement level
  • Maximum enhancement level: +20

Enhancement Bonuses

Level Bonus Level Bonus Level Bonus
+1 2.0% +8 21.6% +15 57.0%
+2 4.2% +9 25.2% +16 64.4%
+3 6.6% +10 29.0% +17 72.4%
+4 9.2% +11 33.4% +18 81.0%
+5 12.0% +12 38.4% +19 90.2%
+6 15.0% +13 44.0% +20 100.0%
+7 18.2% +14 50.2%

Slot Multipliers: Accessories/Back/Trinkets/Charms get the normal bonus; weapons/armor/pouches get 1×.

Base Success Rate

Level Rate Level Rate
+1 50% +2 45%
+3 45% +4 40%
+5 40% +6 40%
+7 35% +8 35%
+9 35% +10 35%
+11–+20 30%

Teas

Tea Effect Duration
Enhancing Tea +3 Enhancing Level, +2% Action Speed 300s
Super Enhancing Tea +6 Enhancing Level, +4% Action Speed 300s
Ultra Enhancing Tea +8 Enhancing Level, +6% Action Speed 300s
Blessed Tea +1% Chance to gain +2 levels instead of +1 300s
Wisdom Tea +12% Experience 300s

Observatory

House room. Each level provides:

  • +1% Action Speed
  • +0.05% Enhancing Success (multiplicative)
  • +0.05% Wisdom
  • +0.2% Rare Find

Formulas

Action Time

Base time: 12 seconds

Action Time = 12 / (1 + Total Speed Bonus / 100)

Speed sources: Level bonus (+1% per level above item level), Observatory, equipment (Enhancer’s Top/Bottoms, Enchanted Gloves, Necklace Of Speed, Philosopher’s Necklace), teas, community buff.

Success Rate

Final Success Rate = Base Rate × (Level Modifier + Tool Bonus + Over-Level Bonus)
  • Level Modifier: If level < item level: (level / item_level + 1) / 2 (capped at 1.0); if ≥ item level: 1.0
  • Tool Bonus: From enhancer tools + Champion Achievement (+0.2%)
  • Over-Level Bonus: +0.05% per level above item level

Experience

Base XP = 1.4 × (1 + Enhancement Level) × (10 + Item Level)
Final XP = Base XP × (1 + Wisdom + Charm Experience)

Failed attempts grant 10% of success XP.

Rare Find

Essence drop rate:

Base Rate = 10% + (Item Level / 10)%
Final Rate = Base Rate × (1 + Rare Find)
Item Level Base Drop Rate
1 10.1%
10 11%
50 15%
100 20%

Efficiency does NOT apply to Enhancing.