Wiki · 战斗系统

Combat

enpublish-directreviewed 2026-06-30

Fight monsters for XP, coins, and drops. Combat style determined by equipped weapon.

Combat Skills

7 subskills: Stamina (HP), Intelligence (MP/Ability slots), Attack (acc/speed), Defense (evasion/armor), Melee, Ranged, Magic.

XP Distribution: 30% primary training (weapon), 70% focus training (charm) or split equally.

Combat Styles

Weapon Style Damage Type Primary Skill
Sword Slash Physical Melee
Spear Stab Physical Attack
Mace Smash Physical Melee
Bulwark Smash Physical Defense
Crossbow Ranged Physical Ranged
Bow Ranged Physical Ranged
Water Staff Magic (Water) Water Magic
Nature Staff Magic (Nature) Nature Magic
Fire Staff Magic (Fire) Fire Magic

Damage Mitigation

  1. Evasion Layer: Hit = acc^1.4 / (acc^1.4 + eva^1.4)
  2. Armor/Resistance Layer: Damage Taken = 100 / (100 + Penetrated Defense). If penetration > defense: (100 - Penetrated Defense) / 100

Crowd Control

Stun (all actions), Blind (no auto attack), Silence (no abilities). CC Chance = Base × 100 / (100 + Tenacity)

Special Modifiers

Offensive: Pierce, Mayhem, Blaze/Bloom/Ripple (elemental procs after abilities) Defensive: Parry (negate + counter), Thorns, Retaliation Sustain: Life Steal, Mana Leech

Elemental Procs

Proc Effect
Blaze (Fire staff) AoE fire, 30% max dmg
Bloom (Nature staff) Heal lowest HP ally, 10 + 15% max dmg
Ripple (Water staff) Restore 10 mana, reduce CDs by 2s

All proc independently per ability cast, additive from equipment.

Speed & Haste

Attack Speed reduces auto interval. Cast Speed reduces cast time (+Attack/2000). Ability Haste: CD = Base × 100 / (100 + Haste).

Threat (Party)

Base 100. Taunt (2.5×) / Provoke (5×). Higher threat = higher chance to be targeted.

Parry

Base 8% (Regal Sword). Single check per enemy ability cast. If successful: single-target dmg negated for target, AoE dmg negated for entire party.

Critical Hits

Ranged: 30% base crit chance of hit chance. Others: 0%. Crit = max damage × (1 + crit damage bonus).

Enrage

Monsters gain +10% acc/dmg per 60s, max 10 stacks.

Level Malus

Party member 20%+ below highest combat level: Penalty = min(90%, 3 × (ratio - 1.2)). Applies to XP and drops.

Combat Level Formula

Combat Level = 0.1 × (Stamina + Int + Attack + Defense + MAX(Melee, Ranged, Magic))
            + 0.5 × MAX(Attack, Defense, Melee, Ranged, Magic)

Combat Houses

Dining Room (+Stamina), Library (+Int, ability scrolls), Dojo (+Attack, +speed), Gym (+Melee), Armory (+Defense), Archery Range (+Ranged), Mystical Study (+Magic). All provide +0.05% Wisdom and +0.2% Rare Find per level.